
using System;

namespace MagicApp.Data
{
	/// <summary>
	/// Description of PlayerEntity.
	/// </summary>
	public class PlayerEntity
	{
		private Graveyard graveyard;
		
		public Graveyard Graveyard {
			get { return graveyard; }
			set { graveyard = value; }
		}
	
		
		private Hand hand;
		
		public Hand Hand {
			get { return hand; }
			set { hand = value; }
		}
		
		
		private Deck deck;
		public Deck Deck {
			get { return deck; }
		}
		private User newUser;
		
		public User NewUser {
			get { return newUser; }
		}
		
		public PlayerEntity(User user, Deck deck)
		{
			this.graveyard = new Graveyard();
			this.hand = new Hand();
			this.deck = deck;
			this.newUser = user;
		}
	}
}
